Proto-video: Skyrim Line of Action Piece:
This was, in many ways a test. A test of screen recording software, a test of how much detail I could capture, a test of patience, a test of my abilities to capture the look and feel of something I saw and extend my grasp of understanding subject matter. Despite it's flaws and shortcomings, I feel this particular work (the artwork, not the video) has earned it's place as my opus.
This was, in many ways a test. A test of screen recording software, a test of how much detail I could capture, a test of patience, a test of my abilities to capture the look and feel of something I saw and extend my grasp of understanding subject matter. Despite it's flaws and shortcomings, I feel this particular work (the artwork, not the video) has earned it's place as my opus.
Skyrim Architecture (After Ray Lederer):
As many of you know, this piece was originally drawn by the concept artist for Bethesda Softworks, Ray Lederer. Being a fan of the art and, as a result, the artist, of skyrim, I thought I'd try my hand at it. You know what they say, copying is the most sincere form of flattery. This video I feel is much better despite the shakiness.
As many of you know, this piece was originally drawn by the concept artist for Bethesda Softworks, Ray Lederer. Being a fan of the art and, as a result, the artist, of skyrim, I thought I'd try my hand at it. You know what they say, copying is the most sincere form of flattery. This video I feel is much better despite the shakiness.